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Learning Communities

Started by Allan Richards in Teaching and Methodology Oct 27, 2017. 0 Replies

Hey everyone!I am new to the forum and am curious how you feel learning communities benefit educators when it comes to developing a collective responsibility as educators. Do you feel a forum like…Continue

ABCs - Alphabet Resources or Ideas?

Started by NEWS NOW in Teaching and Methodology. Last reply by ddeubel Sep 19, 2017. 74 Replies

I guess the alphabet is our bread…Continue

Tags: children, abc, kids, phonics, reading

Top 5 Game

Started by susie silver in Teaching and Methodology. Last reply by ddeubel Sep 17, 2017. 14 Replies

Hi David Maybe its obvious to some but I'm not sure how to play and I also want to create a top 5 game as well. What is the point of it. There are always 5 answers. Do the students guess according to…Continue

Tags: 5, top

Use of L1 in the ESL classroom

Started by Evanthia Pogiatzi in Teaching and Methodology. Last reply by ddeubel Sep 10, 2017. 4 Replies

Hi people, i'm doing a research on whether is good for English language teachers to use the L1 of the students or the target language (English) when teaching in the classroom. So i would really…Continue

Tags: teaching, methodology, language, l1




MYSTERY BOX - The Most Exciting PPT Game I've Ever Used!

So one day I was planning to play an existing PPT game with my students, but when I tried opening it, it wouldn't function (since I'm a Mac user, and macros don't work). Thus, I ended up having to improvise with no macros, drastically changing around the rules and format with all of my high school classes until an entirely new game developed. I have been tweaking the game the past couple of months, and seemed to have stumbled onto a winning formula - I now call it Mystery Box. It's not a macro game - you just go straight through the slides, but my high school guys GO CRAZY when they play this game (more so than any other game I've used with them).

The rules are very basic - they identify the vocabulary word that the photo is showing (or you could use a question instead), and first team to answer gets to decide whether to keep the unknown contents of the mystery box, or give them to another team of their choosing. The contents may be positive points, negative points, or other items that drastically change the outcome of the game (e.g. "Trade your score with another team," "Multiply your score by -2," etc.).


Believe me, if you try this game with your students - the classroom will ERUPT with cheers, screams, etc. Since it's not a macro game, the game is more predictable (for the teacher, that is), in that the points escalate and as the game nears an end, the leading and trailing teams will change many times - no team is ever "out" of the running. That being said, if you play it too frequently with your students they'll start to predict it, too - so it's best to use it sparingly.


This game was only developed for educational use - I hope your students enjoy it as much as mine have!


J. Morken

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Used this concept with an adult Leadership Group on Review material.  It was amazing!!!  The only change I would make is to remove the sounds.  I just turned the sound off of my computer.   The idea that you may get punished (negative points) for a correct answer was so very engaging with this group.  FANTASTIC idea!!!

what an excellent idea!I am sure my students will love this.

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